//SNIPER 360 NO SCOPE
sk_plr_762_bullet "350"
// PLAYER WEAPONS
// Crowbar whack
sk_plr_crowbar1		"60"
sk_plr_crowbar2		"60"
sk_plr_crowbar3		"60"

// 9mmhandgun Round
sk_plr_9mm_bullet1	"25"
sk_plr_9mm_bullet2	"25"
sk_plr_9mm_bullet3	"25"

sk_snark_dmg_bite 25
sk_snark_dmg_pop 25


sk_plr_762_bullet 250

// Wrench
sk_plr_wrench1						"100"
sk_plr_wrench2						"100"
sk_plr_wrench3						"100"
// 357 Round
sk_plr_357_bullet1	"125"
sk_plr_357_bullet2	"125"
sk_plr_357_bullet3	"125"

// 9mmAR Round
sk_plr_9mmAR_bullet1	"8"
sk_plr_9mmAR_bullet2	"8"
sk_plr_9mmAR_bullet3	"8"

// M203 grenade
sk_plr_9mmAR_grenade1	"100"
sk_plr_9mmAR_grenade2	"100"
sk_plr_9mmAR_grenade3	"100"

// Shotgun buckshot
sk_plr_buckshot1	"20"
sk_plr_buckshot2	"20"
sk_plr_buckshot3	"20"


sk_plr_displacer_other "1000"
sk_plr_displacer_radius "300 300 300"

// Crossbow
sk_plr_xbow_bolt_client1	"10"
sk_plr_xbow_bolt_client2	"10"
sk_plr_xbow_bolt_client3	"10"

sk_plr_xbow_bolt_monster1	"150"
sk_plr_xbow_bolt_monster2	"150"
sk_plr_xbow_bolt_monster3	"150"

// RPG
sk_plr_rpg1		"110"
sk_plr_rpg2		"110"
sk_plr_rpg3		"110"

// Gauss Gun
sk_plr_gauss1		"40"
sk_plr_gauss2		"40"
sk_plr_gauss3		"40"

// Cluster Grenade
sk_plr_cluster_grenade1 "50"
sk_plr_cluster_grenade2 "50"
sk_plr_cluster_grenade3 "50"

// Egon Gun
sk_plr_egon_narrow1	"10"
sk_plr_egon_narrow2	"10"
sk_plr_egon_narrow3	"10"

sk_plr_egon_wide1		"10"
sk_plr_egon_wide2		"10"
sk_plr_egon_wide3		"10"

// Hand Grendade
sk_plr_hand_grenade1	"100"
sk_plr_hand_grenade2	"100"
sk_plr_hand_grenade3	"100"

// Satchel Charge
sk_plr_satchel1		"150"
sk_plr_satchel2		"150"
sk_plr_satchel3		"150"

// Tripmine
sk_plr_tripmine1	"150"
sk_plr_tripmine2	"150"
sk_plr_tripmine3	"150"

// MONSTER WEAPONS
sk_12mm_bullet1		"8"
sk_12mm_bullet2		"10"
sk_12mm_bullet3		"10"

sk_9mmAR_bullet1		"3"
sk_9mmAR_bullet2		"4"
sk_9mmAR_bullet3		"5"

sk_9mm_bullet1		"5"
sk_9mm_bullet2		"5"
sk_9mm_bullet3		"8"

// HORNET
sk_hornet_dmg1		"4"
sk_hornet_dmg2		"5"
sk_hornet_dmg3		"8"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger1		"75"
sk_suitcharger2		"50"
sk_suitcharger3		"35"

sk_battery1			"15"
sk_battery2			"15"
sk_battery3			"10"

sk_healthcharger1		"50"
sk_healthcharger2		"40"
sk_healthcharger3		"25"

sk_healthkit1		"15"
sk_healthkit2		"15"
sk_healthkit3		"10"

sk_scientist_heal1	"-500"
sk_scientist_heal2	"-500"
sk_scientist_heal3	"-500"

// monster damage adjusters
sk_monster_head1	"3"
sk_monster_head2	"3"
sk_monster_head3	"3"

sk_monster_chest1	"1"
sk_monster_chest2	"1"
sk_monster_chest3	"1"

sk_monster_stomach1	"1"
sk_monster_stomach2	"1"
sk_monster_stomach3	"1"

sk_monster_arm1		"1"
sk_monster_arm2		"1"
sk_monster_arm3		"1"

sk_monster_leg1		"1"
sk_monster_leg2		"1"
sk_monster_leg3		"1"

// player damage adjusters
sk_player_head1		"3"
sk_player_head2		"3"
sk_player_head3		"3"

sk_player_chest1	"1"
sk_player_chest2	"1"
sk_player_chest3	"1"

sk_player_stomach1	"1"
sk_player_stomach2	"1"
sk_player_stomach3	"1"

sk_player_arm1		"1"
sk_player_arm2		"1"
sk_player_arm3		"1"

sk_player_leg1		"1"
sk_player_leg2		"1"
sk_player_leg3		"1"

